![]() ' As you know we spend a good deal of time planning for the future, and one issue (and opportunity) we are considering is the effect of supporting Win32 and DX10, and the benefits we would get if we were to drop them,' company founder and chief executive David Braben explained in a blog post yesterday. Despite this, and early support for virtual reality hardware, Frontier Developments is looking to push the game engine still further - and to do so it's looking to sever ties with the past. Released following a hugely successful crowdfunding campaign and as a follow-up to the Elite series of the 80s and 90s, Elite Dangerous boasts significantly improved graphics and effects compared to its closest VGA-resolution predecessor. ![]() David Braben, founder and chief executive of Frontier Developments, has announced that space-'em-up Elite Dangerous is to drop support for 32-bit Windows installs and DirectX 10 in a future update.
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